Next-gen graphics: Exploring the limits of real time rendering
Numerous graphic artists have already proven that it’s possible to create amazingly realistic 3D graphics with the Unreal Engine 4. Rense de Boer, a Technical Art Director from Sweden, attracted attention several times with impressive graphic demonstrations. De Boer has 14 years of professional experience with DICE, Epic Games, Sony and V1 Interactive. He was involved in projects for Battlefield 3, Battlefield 4, Battlefield Hardline and Paragon.
Under the title “Exploring the limits of real time rendering”, he returns with another demo, which is dedicated to the elaborate rendering of a forest floor. Scene was created using software from companies such as Allegorithmic, ExLevel and SpeedTree, and incorporates NVIDIA’s VXGI lighting technology.